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黄金妖精:修订间差异

添加2字节 、​ 2020年4月6日 (星期一)
小
文本替换 - 替换“Dug Weapons”为“遗迹兵器”
小 (文本替换 - 替换“Carillons/Dug Weapons”为“圣剑/遗迹兵器”)
小 (文本替换 - 替换“Dug Weapons”为“遗迹兵器”)
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All Leprechauns are also unique in that they have the potential to wield a Dug Weapon thanks to their Venenum manipulation abilities, however, most do not awaken to this ability. For the ones that do, they awaken their potential by having a strange dream called a ''<nowiki/>'Harbinger Dream''' where a Leprechaun dreams that they are in a unknown place, talking to an unknown person. They can also differentiate this dream from normal ones and can normally tell when they are ready.  
All Leprechauns are also unique in that they have the potential to wield a Dug Weapon thanks to their Venenum manipulation abilities, however, most do not awaken to this ability. For the ones that do, they awaken their potential by having a strange dream called a ''<nowiki/>'Harbinger Dream''' where a Leprechaun dreams that they are in a unknown place, talking to an unknown person. They can also differentiate this dream from normal ones and can normally tell when they are ready.  


When they do have this dream, all Leprechauns are required to go to the hospital in [[Corna di Luce]] on [[Sky Islands|Sky Island 11]] in order to be tuned to be compatible with their Dug Weapons and to enable them to grow up safely. Upon arrival at the hospital, Dr. [[Margomedari Brompton]] and his nurses gives them a basic checkup and perform tests to determine the risk of Mental Disintegration within them. The Leprechaun is then treated for any cavities or illnesses that they may have and stays there overnight. In the morning, the Leprechaun gets an injection in the morning and are allowed to leave soon after.
When they do have this dream, all Leprechauns are required to go to the hospital in [[Corna di Luce]] on [[Sky Islands|Sky Island 11]] in order to be tuned to be compatible with their 遗迹兵器 and to enable them to grow up safely. Upon arrival at the hospital, Dr. [[Margomedari Brompton]] and his nurses gives them a basic checkup and perform tests to determine the risk of Mental Disintegration within them. The Leprechaun is then treated for any cavities or illnesses that they may have and stays there overnight. In the morning, the Leprechaun gets an injection in the morning and are allowed to leave soon after.


==健康危险==
==健康危险==
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==特殊能力==
==特殊能力==
* [[圣剑/遗迹兵器|Dug Weapons Usage]] - All Leprechauns are also unique in that they have the potential to wield a Dug Weapon thanks to their Venenum manipulation abilities. The Dug Weapon that a Leprechaun normally gets depends on the owner's personality and whether or not the swords likes them.
* [[圣剑/遗迹兵器|遗迹兵器 Usage]] - All Leprechauns are also unique in that they have the potential to wield a Dug Weapon thanks to their Venenum manipulation abilities. The Dug Weapon that a Leprechaun normally gets depends on the owner's personality and whether or not the swords likes them.
* [[Fairy Gate]] - The Fairy Gate is an immensely powerful attack, that allows a Leprechaun to release their full powers in one blast. However, it takes the Leprechaun's life in the process.
* [[Fairy Gate]] - The Fairy Gate is an immensely powerful attack, that allows a Leprechaun to release their full powers in one blast. However, it takes the Leprechaun's life in the process.
* Timere Sensing - Leprechauns have developed the ability to sense Timere, as a result of all their years fighting beasts. They can normally tell when they are about to attack and which Sky Island, they are gonna appear on.  
* Timere Sensing - Leprechauns have developed the ability to sense Timere, as a result of all their years fighting beasts. They can normally tell when they are about to attack and which Sky Island, they are gonna appear on.